From texture folder to production-ready material — automatically.
Maya 2020–2025 • Arnold • No Plugin • No Presets • Zero Dependencies
Clean nodes. Correct color spaces. Works with any texture set.
Works with any texture source. No external plugin required.
Substance, Mari, Megascans, Quixel, Marmoset, Poliigon, custom pipelines...
Pure Maya Python script. No external dependencies to install or maintain.
No imposed workflow. Adapts to your naming conventions via CSV.
ACES / UDIM / Batch support. Integrates into any studio pipeline.
From folder to render in 4 steps.
Select your texture folders
MapFlow detects map types
Shaders created & connected
Production-ready in Arnold
Textures from Megascans, Substance, or any marketplace
Manual aiStandardSurface creation
Connect Base Color, Roughness, Metalness, Normal, Height... one by one
Color space settings (sRGB, Raw, ACEScg)
Repeat for every asset in your scene
50 assets = hours of repetitive work
What took hours now takes seconds.
Manual setup per asset
With MapFlow
From raw texture folders to fully connected shaders — in one click.
"I downloaded a character with 8 texture sets. MapFlow created and assigned all 8 shaders in 3 seconds."
"My forest scene has 47 different assets. MapFlow processed all texture folders while I grabbed coffee."
"We added our custom naming convention to the CSV. Now MapFlow works perfectly with our asset library."
See why artists choose MapFlow.
| Feature | MapFlow | Manual Setup | Other Scripts |
|---|---|---|---|
| External plugin required | ✗ None | ✗ N/A | Often yes |
| Naming conventions | ✓ 50+ built-in | ✗ Manual | 5-10 |
| Custom keywords (CSV) | ✓ Full control | ✗ N/A | ✗ No |
| Batch processing | ✓ Unlimited | ✗ One by one | Limited |
| Smart mesh matching | ✓ Automatic | ✗ Manual | ✗ No |
| UDIM support | ✓ Auto-detect | Manual | Basic |
| ACES color space | ✓ Supported | Manual | ✗ Rare |
| SSS + Metal masking | ✓ Built-in | ✗ Complex | ✗ No |
| Replace textures mode | ✓ Yes | ✗ Rebuild | ✗ No |
| Presets system | ✓ Save/Load | ✗ No | Limited |
| Price | $29 one-time | Free (hours) | $50-200+ |
Simple interface. Professional results.
MapFlow was built from real production needs — not theory.
Whether you're learning Maya or running a studio, it adapts to your workflow.
Ready to save hours every week?
One-time purchase. No DRM. No tracking. Free lifetime updates. 14-day refund guarantee.
Pays for itself in one project
One-time purchaseFor individual artists and freelancers.
Instant download after purchase
Recommended for production teams
Saves hundreds of hours per year
One-time purchaseFor studios and teams up to 10 users.
Includes invoice for accounting
No. MapFlow is a standalone Python script for Maya. No external dependencies, no plugin to maintain. Just drop and run.
Absolutely. MapFlow requires no scripting knowledge. Simple interface, professional results. Perfect from student to senior artist.
Yes. MapFlow recognizes 50+ naming conventions out of the box: Substance, Mari, Megascans, Quixel, Marmoset, Poliigon, and more.
Add your keywords to the included CSV file. No coding required. Full flexibility for any pipeline.
Yes. MapFlow auto-detects UDIM tiles and handles ACES color spaces correctly. Production-ready out of the box.
Yes. The Replace Textures feature updates your shaders without breaking existing assignments or connections.
No. One-time purchase with lifetime updates included. No recurring fees ever.
Maya 2020, 2022, 2023, 2024, and 2025 with Arnold (MtoA 5.0+). Windows, Linux, and macOS.
Same features. Team license covers up to 10 users and includes priority support and pipeline integration help.
Yes, through Gumroad within their standard refund policy. We want you to be satisfied with your purchase.
Universal workflow. Zero dependencies. Production-ready shaders in seconds.
Get MapFlowOne-time purchase • Lifetime updates • No subscription
Contact: primetoolsstudio@gmail.com
Documentation & tutorials included. Most questions answered within 24 hours.